Stormancer

Realtime multiplayer games made affordable
for all developers

What we solve

Networking code is tedious and difficult
We provide client & server libraries
Managing servers is a chore
We host your game on the cloud
Anticipating server costs is an awful experience
Scale with a single click
  • We need you

    Fill out this form to help us out.

     

    At Stormancer, we use the Lean Startup approach to startups. A major part  of this methodology is the customer development. To put it simply, customer development is learning to know your clients, knowing what they want your product to do, and creating this product, instead of the more traditional approach of creating your product first, based on your own ideas of your customers’ needs, and releasing the product before having any contact with a customer.

     

    To be successful in this methodology, we need feedback. A whole lot of feedback. Your feedback.

     

    Long story short, we need you.

     

    So, if you’re involved in any way in the video game industry, you can help us by filling out this form. And if you give us your email at the end, you can get invited to our beta. Which means free hosting of your game.

     

    With your help, we will build the best possible product.

  • 02/28: Pitch my game 4

    Next February the 28th, the first independent video game event in Paris will come back for a new edition.

    Last edition was a little crowded in a little pub, but this time the Isart Digital school  will host it. All the conditions for a successful event should be gathered, and if the speakers for this edition are half as good as the one from last time, it will be an event not to be missed.

    Among the speakers will be our team. We will proudly present the Stormancer product itself, and also a game we are currently creating ourselves to demonstrate the capabilities of our platform : Guardians of Kea.

    Stay tuned to learn more about Guardians of Kea soon !

  • New Website

    Our website is a fashion victim.

    There were sales across the street, so we decided to offer it a whole new look ! And also a new logo.

    The new website should be more beautiful, clearer and easier to read. And we believe it communicates the concept of our product better.

    Enjoy!

  • 11/27: Video Game Development Meetup

    Next Tuesday, we are organizing a game developers meetup in Paris, at Dojoboost.

    The concept is simple: there will be pizzas and beer available, and the participants will be able to talk to each other, to show their achievements to the community and share with each other anything they wish to. And there will even be a video projector available to show off on screen! 

    The idea behind this meetup is that game developers, amateurs and professionals alike, accumulate a great deal of skills during their activity, and sharing those skills can make everyone a better developer.

     So if you can be in Paris on Tuesday evening, if you are involved in game development, professionally or as a hobby, programmer or designer, or if you are just curious, don’t hesitate to drop by. You will be welcome. Also there will be beer. And pizzas too.

     Go there to subscribe to the event.

We present

The cloud solution for builders of multiplayer games. Easy and cost effective.
High performance multiplayer engine
Handles many concurrent players at a minimal cost
Hosts any kind of game
Extensible & customizable
Easy to learn
Doesn't disrupt the developer workflow
Standard, straightforward APIs
Uses C#, available on all main platforms
Leverages existing developer skills
Easy to integrate and use
No server management, ever
Data synchronization and load balancing handled by Stormancer
The developer focuses fully on his game
Monitoring of game health included
Cost Effective
Pay as you go
Only spend based on needs
Cloud hosted (Windows Azure right now)
Scales with the developer's needs

Our Technology

Stormancer is a platform as a service built on top of Windows Azure. It is designed from the beginning for optimal performance in cloud environments. Stormancer applications interact with javascript and native applications, and also with webservers through HTTP. Our engine and server management facilities make use of .NET4.5 and its asynchronous features to improve the overall speed of Stormancer.

Main features

  • Fast & fully asynchronous.
  • Supports WebSocket, http long polling & UDP protocols.
  • Abstracts networking through a friendly API.
  • Customizable application lifecycle.
  • C# 5 serverside scripting
  • Javascript & .NET clientside integration (Ask for more!)
  • REST API to integrate Stormancer with your own web server.
  • Customizable matchmaking

What does it cost?

Our game libraries are fully free. With Stormancer, you pay only for hosting your game. And only for what you use.

Free
Shared hosting
Limited quotas
For application testing
Pay as you go
Begining as low as 20€ a month
Flexible
Fast up and down scaling
For production, as required, when required

Our team

We love technology, game development and good cooking. We are French people after all. As a team, we are thriving passionately to build the product you really need, not the one we think you would (maybe) need.

Our motto: Make the developer's life easier
  • Jean-Michel
    Our enthousiastic cloud stirrer. However, 42 ideas per minute can sometimes be too much to bear. Thankfully we make him shut up by giving him even more work.
    Florie
    She can do almost anything, and what she can't, she learns fast (Maybe too fast, we think she could get dangerous). And she makes sure everyone do what they have to. And do it RIGHT NOW.
    Jean-Noel
    Our big teddy bear. he codes, a lot, grumbles a little, but he also loves speaking passionately with game developers about their job, learning eagerly what they need.